Tiles selection

Steps:

  • snap grid not the same as hexagon grid

  • how iteration goes through hex grid

  • usign the world to cell with the tile map instead of the gizmose -> helps with coloring

  • color -> clear

test logic for clicking on the map. Checks if the coordinate is existant -> green + neigh in red

gametiles dictionary being generated Iterrates in the tilemap and creates a worldtile on every coordinate

worldtile it should be tile -> for now we test with it

Resources

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