Steps:
snap grid not the same as hexagon grid
how iteration goes through hex grid
usign the world to cell with the tile map instead of the gizmose -> helps with coloring
color -> clear
test logic for clicking on the map. Checks if the coordinate is existant -> green + neigh in red
gametiles dictionary being generated Iterrates in the tilemap and creates a worldtile on every coordinate
worldtile it should be tile -> for now we test with it
Resources
Last updated 4 years ago